About
I am a game designer and a recent graduate from Champlain College's Game Design program in Burlington, VT. In my studies, I focused on gameplay systems and mechanics design. To me, games are windows into other worlds, and I am invigorated by the two distinct joys of laying out the rules by which a world works and defining the ways in which players may interact with them.
One of the first games that I found exemplified this notion was Dungeons and Dragons, a game that inspired Legends of Cphera. The table-top role-playing game space contains some of the best examples of game design that I have ever seen. When the entire aesthetic of your world is created by mechanics and your players' imaginations, those mechanics need to be rock-solid.
This concept of the aesthetics of mechanics is what drives my game designs. In a game, the player is in a constant loop of input and feedback, and you need to know how to get your mechanics to feel right, to have the proper aesthetic. This is my goal in every project I work on.