Portfolio
Satoshi and the Thousand Samurai
2012
Role: Lead Designer
Project Length: September 2011 through April 2012
Team Size: Seven to Twelve
A side-scrolling beat-em-up inspired by and played out on a kabuki theater stage.
Legends of Cphera
Since 2010
Role: Co-Lead Designer
Project Length: Ongoing since summer 2010
Team Size: Two
A table-top role-playing game designed around customization and player freedom.
Inertia
2011
Role: Lead Designer, Producer, Level Designer
Project Length: Four months
Team Size: Seven
A zero-gravity platforming game in Unity
Forlorn
2010
Role: Desginer, Gameplay Scripter
Project Length: Four weeks
Team Size: Three
A five minute horror game in Unity
Flutter
2009
Role: Lead Engineer, Designer
Project Length: Four weeks
Team Size: Four
A music and experience based game developed in Flash